Leif: So, this new bracelet uses Ceanska magic? How is that different from Sønska magic?
Thorn: I, um . . . don’t know much about Sønheic magic. Can you explain that first?
Leif: Oh, hey . . . yes! That’s a thing I can do!
You’ve seen a prism split white light into different colors . . . Or a tinted filter only letting one color of light through. Well, crystals do that with magic! Change it, focus it, direct what it does. Now, ambient magic isn’t visible, the way that light is . . .
But once you’re north of the Mountains? The whole environment is saturated with magic.
Leif: For humans working by hand, we can only make spelltech with crude, low-power programs. Early coders used to need a whole room’s worth of crystal to get anything done.
Luckily, you can use a crude, slow program to make spelltech that writes finer, faster programs! Nobody cuts spelltech gems by hand now. They just program new designs into ready-made gem-cutting spelltech.
Once the tech got small enough, coders could program in the intended functions, and still have room to put in a user-friendly interface on top. I, um, don’t know anything about programming, so that’s the only kind of spelltech I use.
[Single-purpose spelltech gem. Simple interface, basically just an on/off switch]
[Multipurpose spelltech console. Complex interface]
[Multipurpose microchip. No direct interface – you connect it to a larger gem to change settings]
Leif: Gem coding and editing is usually done with the spell gem inside a metal enclosure. It’s like insulation, I guess? Glad it can work without being airtight – Otherwise it’d be really hard, putting my head in this thing.