Doylist note: Most of the magical-girl outfits are influenced by different anime series, which suggest the characters’ personalities and foreshadow their plot arcs. Ivy and Ebony would fit right in as traditional Pretty Cures; Cedar is more of a mecha/Eva pilot; Cornoullier has a bit of Rayearth armor; and so on.
Anybody want to make some guesses about the rest…?
Leif: I can’t figure out if there’s any pattern to magical-girl outfits. Are there any rules?
Thorn: I am not a magicologist, but I’ll tell you what I know!
A mundane person going into battle would wear physical and spelltech-based protective gear.
[helmet, visor, armored vest, full body covering, combat boots]
The exact details of a magical-girl outfit vary based on the wearer’s style. Some are pretty reserved. Others are flashy, even gaudy. But they’re always visually impractical when compared to combat gear.
That’s because what makes them durable and functional isn’t their form — it’s the magical’s power.
[free-flowing hair never out of place, skater skirt never flips up, long frilly bow never gets caught, heeled shoes have balance and grip]
I guess they do all offer a full range of motion. No tight knee-length skirts or anything like that.
Changes in hair color are pretty common. Sometimes they appear with your first costume. Other times they get added as part of a power-up.
Oh, and if the mage needs any adaptive devices — glasses, hearing aids, prosthetics, and so on — a version of that device will be part of the costume! Color-coordinated, of course.
[glasses to fancier glasses]
[contacts to glasses]
Everything gets more flowers, frills, jewels, etc as you power up.
[Deliberate body mods (color contacts, hair dye, etc) usually don’t get overwritten by the costume.]
Higher-level magicals tend to get . . . uh, we usually say “a cape,” because traditional capes are the most common form. But basically, if you see any separate item of clothing with a long free-flowing piece of fabric that hangs down their back . . . That probably counts.